Aonuma on player perspective and building relationships in Breath of the Wild

This article originally appeared on Zelda Universe.

Perhaps the stand-out moment (out of a bajillion of them) in the Switch Presentation trailer of Breath of the Wild was when Zelda falls into Link’s arms, crying her heart out. I may be a fully grown, adult man, but I’m not ashamed to admit I was crying right along with her at that moment. How much of that was caused by the trailer and how much by getting up at 3am to watch the stream after two hours sleep, I’ll let you decide.

Regardless, it was clear from that moment that this latest entry into the Zelda franchise will be the most emotional yet, and the player’s relationship with the rest of the game’s cast, and investment in the events of Link’s quest, are key to the experience according to Eiji Aonuma.

In his interview with Game Informer, Aonuma-san remarked; “whether the player will feel like they are the main character is a very important element in this game, and if the player is looking at the storyline from an outsider’s perspective, then they may not feel that real connection with those characters. So that deep involvement is necessary to feel a deeper relationship with the characters. Especially when Link is growing, or the characters are growing, and can feel that growth with them, then you will feel an even closer relationship with them.”

From Gorons, to Zoras, to Rito, not to mention the various merchants and wanderers Link will encounter across Hyrule, Breath of the Wild is shaping up to be the most emotional, and character-driven entry in the series yet. We can’t wait to get started on our quest and go out to meet Hyrule’s latest inhabitants!

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